In Guilty Gear, these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead. The Tension Gauge is also tied in with the usage of "instant kill" techniques ( 一撃必殺技, ichigeki hissatsu waza), high-risk attacks that are difficult to connect with but instantly inflict death on the opponent regardless of the amount of life remaining.
Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding. "Faultless Defense" allows players to prevent "chip damage," damage received from normally guarding against attacks, at the expense of the Tension Gauge. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. Portions of the Tension Gauge can be expended to perform various techniques. These features have not returned for subsequent games.Įach game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. They would be defeated for the rest of the match if their life gauge and souls were both exhausted.
Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character.
Licensed to and published by Aksys Games with permission from ARC SYSTEM WORKS.Guilty Gear consists primarily of one-on-one competitive battles.
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